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Deploying an RPG Maker MV game to Android can be tricky. There is no need to feel helpless though, because this wikiHow can help.

Part 1
Part 1 of 3:

Preparing the Files

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  1. 1
  2. 2
    Choose where to deploy your game folder to.
    • It is recommended to tick the "Exclude unused files" checkbox, as this will reduce file size.
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Part 2
Part 2 of 3:

Creating the APK

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  1. 1
    Download Android Studio if you don't have it already. You can find it at https://developer.android.com/studio/.
  2. 2
    Download the MV Android Client.
  3. 3
    Launch Android Studio once downloaded.
  4. 4
    Select Configure on the title screen.
  5. 5
    Pick any SDK platforms you need.
    • If you don't know, just pick from Android 8.0 down to Android 6.0.
  6. 6
    Select the Android SDK tools tab. Make sure you have these selected:
    • Android SDK Build Tools
    • Android SDK Platform-Tools
    • Android SDK Tools
    • Intel x86 Emulator Accelerator (HAXM installer)
    • Support Repository
  7. 7
    Open the MV Android Client.
    • Click "Open existing Android Studio Project".
    • Simply select the folder.
  8. 8
    Import your game files.
    • Right click on the "app" folder and select New > Folder > Assets folder.
    • Once done, find the "www" folder from your exported game and copy it (Ctrl+C).
    • Paste this folder into the newly created assets folder (right-click and select paste on the folder.)
  9. 9
    Change the applicationId, versionCode, and versionName.
    • Select the Gradle scripts folder.
    • Select the build.gradle file (Module: App).
    • You should change the applicationId to something unique.
    • Change the versionCode if you are uploading to the Google Play Store. +1 Each time you update the app.
    • The versionName is more for development purposes. When you release it, this should be set to 1 in most cases.
    • You should see a sync option at the top of your screen. You need to click this.
  10. 10
    Change your APK name.
    • Select the manifests folder.
    • Open the AndroidManifest.xml file.
    • android:label="Name"
    • Change the above line of code for your APK name.
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Part 3
Part 3 of 3:

Customizing the Package

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  1. 1
    Change your app icon, if you want to.
    • Head to Android Asset Studio to create your icon.
    • Name your first icon set to "app_icon".
    • Download and unzip your images.
    • In Android Studio, go to "res > mipmap > app_icon".
    • Copy each icon into its correct folder. Be careful to make sure you are copying to the right folder.
    • Repeat the process with "app_icon_round", and "icon_foreground".
    • When making "app_icon_round", make sure to change the icon shape to round.
  2. 2
    Build your APK.
    • Select Build at the top of your screen.
    • Click Build APK(s).
  3. 3
    Enjoy the APK. You're all done.
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Warnings

  • The Google Play Store limits APKs to 100mb[1] , in order to submit larger applications, you need to use APK Expansion Files[2] and upload them alongside your APK[3] .
  • When using add-ons that require non-default images, they will not be included when the "Exclude unused" box is ticked. Make sure to copy such files to their directories in the "www" folder.
  • If you don't have a self-signed signature you may have trouble uploading to the Google Play Store.[4]
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About This Article

wikiHow is a “wiki,” similar to Wikipedia, which means that many of our articles are co-written by multiple authors. To create this article, 16 people, some anonymous, worked to edit and improve it over time. This article has been viewed 51,958 times.
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Co-authors: 16
Updated: April 3, 2023
Views: 51,958
Categories: Android
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