This article was reviewed by Ashton Wu and by wikiHow staff writer, Elaine Heredia, BA. Ashton Wu is a Board Game expert at Shelfside. After delving into the Yugioh tournament community while growing up, Ashton launched himself into the board gaming community in 2014 and went into reviewing board games as a career full-time in 2019. His YouTube channel Shelfside has over 50K subscribers and over 4 million views, assisted by written reviews on the Shelfside website and BoardGameGeek.com. He also consults with gaming companies to build high-quality gaming products. Ashton is a tournament commentator, board game playthrough director, and host of the Shelfside Podcast, where he talks about board games with his business partner, Daniel. He received a Bachelor of Arts in Economics at the University of California, Santa Barbara, in addition to the Technology Management Certificate.
This article has been fact-checked, ensuring the accuracy of any cited facts and confirming the authority of its sources.
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Checkers is a fun and easy game that dates back to the 12th century. To win a game of checkers, you must "jump" your checkers over all your opponent's pieces or block their pieces so they can no longer make a move. Keep reading to learn how to set up a game of checkers, the rules and gameplay, and winning strategies, with insights from board game expert Ashton Wu.
Playing Checkers at a Glance
Board game expert Ashton Wu says to pick the color you want to play: black or red. The player using black checkers goes first by moving a piece diagonally to the nearest empty dark square. If your opponent's checker is in the square, and there's an empty space on the other side, jump your piece over it to capture it.
Steps
Checkers Setup
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Pick someone to go first and give them the black checkers. Before you set up the board, choose which player will go first based on who won the last game, a coin toss, or any other method you agree on. The person who goes first will use the black checkers, and the other player will use the white checkers.
- If your version of checkers doesn't come with black pieces, give the color to whoever goes first. For example, the player who goes first uses the red checkers and the second player uses the white checkers.
- Alternatively, Wu says you and your opponent can simply decide which color checkers you want to play as.[1]
Meet the wikiHow Expert
Ashton Wu is a board game expert expert at Shelfside. His YouTube channel, Shelfside, has over 45K subscribers and over 4 million views.
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Spread the checkerboard between you and your opponent. Sit across from your opponent and place the board between you with a side facing you, says Wu.[2] The board is made up of 8 rows of 8 alternating dark and light squares. There are 32 light squares and 32 dark squares. Place the board so that each player has a light-colored square on the corner of the board to their right.Advertisement
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Place the checkers crown-side down on the dark squares only. “Place your pieces on the darker squares of the first 3 rows closest to you, with the middle 2 rows remaining empty,” says Wu. “Each player will place 12 pieces,” he explains.[3] So, each of these 3 rows should have a total of 4 checkers.[4]
- It doesn't matter whether you play on the light or the dark squares. All that matters is that you and your opponent both use the same color on either end of the board.
- When you're done setting up, 6 of the 8 rows will be filled with checkers, and 2 rows will be left open in the middle of the board.
Checkers Rules & Gameplay
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Move a checker diagonally across the board to start the game. You can only move one checker one diagonal space forward (toward your opponent’s checkers) during a regular turn. Checkers must stay on whichever color of squares you and your opponent agreed to play on (i.e., dark or light). Once the player with black checkers makes their first move, the player with white checkers moves, and then you’ll continue taking turns.[5]
- Unless your checker has been kinged, you can only move it forward, not backward.
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Jump your opponent's checkers to remove them from the board. If your checker is in the diagonal space nearest one of your opponent's checkers, you can "jump" over and capture that checker. To capture a checker, move your checker to the second diagonal space in the direction of the checker you’re attacking, like you're "jumping" over your opponent's piece. Keep in mind, however, that if a checker is on the edge of the board with no empty space diagonally adjacent to it, it can't be jumped.[6]
- The space on the other side of your opponent’s checker has to be empty so you can move into it.
- If you have the opportunity to jump your opponent's checker, then you must jump it.
- If you have the opportunity to jump your opponent's checker in multiple parts of the board, then you can choose which checkers you'd like to jump.
- If the new square you land in puts you in a position to capture another checker, "jump" again to the next diagonal space on the other side of the second checker. Continue "jumping" until you can't capture any more of your opponent's checkers.
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King your checker when you move it to the first row on your opponent's side. If you can maneuver one of your checkers to an empty space in the first row on the opposite side of the board from where you started, you can crown the checker and gain an advantage! To crown a checker and make it a king checker, simply place one of your own captured pieces on top of it. (If you haven't captured any enemy checkers yet, just turn your checker over to the "king" side.) The king can move forward and backward diagonally on the board, so it's easier for king checkers to capture your opponent's checkers.[7]
- Kings can still only move one diagonal space at a time during a non-capture move. However, when a king is capturing checkers, it can move forward and backward on the same turn.
- The only way to remove your opponent's king from the board is to capture it with your own king. You can't capture it with a regular checker that hasn't been crowned.
- There is no limit to how many crowned pieces you can have.
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Capture all your opponent's checkers to win the game. Continue "jumping" over and capturing your opponent's checkers until they're all removed from the board. Once you've captured all of your opponent’s checkers, you've won at checkers!
- A less common way to win is when you block all your opponent's checkers with your own, so your opponent can't make any more moves.
Printable Rule and Strategy Sheets
Community Q&A
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QuestionCan the king jump forward and then continue jumping in a diagonal?
Community AnswerYes. -
QuestionHow do I capture the king?
Community AnswerThe same way you capture any other checker. It's just more tricky since the king has more flexibility to move around, and you have to be careful so it doesn't capture you first. Think carefully about your moves. -
QuestionCan a kinged checker move more than one square to the side?
Community AnswerTraditionally, no. The kings can still move only 1 space, but the difference between kings and regular checkers is that kings can move in any direction.
Video
Tips
References
- ↑ Ashton Wu. Board Game Expert. Expert Interview
- ↑ Ashton Wu. Board Game Expert. Expert Interview
- ↑ Ashton Wu. Board Game Expert. Expert Interview
- ↑ https://youtu.be/GnHQJ-PSBB0?si=O12Qj0RjvhABYzus&t=11
- ↑ http://www.itsyourturn.com/t_helptopic2030.html#helpitem1197
- ↑ http://www.itsyourturn.com/t_helptopic2030.html#helpitem1197
- ↑ http://www.se.rit.edu/~swen-261/projects/WebCheckers/American+Rules.html
- ↑ Ashton Wu. Board Game Expert. Expert Interview
- ↑ https://www.usacheckers.com/excerpt-oldbury.php
- ↑ Ashton Wu. Board Game Expert. Expert Interview
- ↑ https://www.usacheckers.com/excerpt-oldbury.php
- ↑ https://www.usacheckers.com/excerpt-oldbury.php
About This Article
Checkers is a 2-player game that's played on a special board called a checkerboard. The goal of the game is to capture each of your opponents pieces, called “men,” or to make it impossible for them to move a piece. To play, first each player sets up their 12 pieces in the 3 rows at the bottom of their side. Each row should have 4 pieces, and each piece should be placed on a dark square. Then, players take alternating turns moving pieces forward diagonally on the dark squares. Pieces cannot be moved on to the white squares, and a piece may not move backwards. As players move their pieces, they want to capture their opponent's pieces by jumping over them diagonally on the board. In order to jump a piece, the dark square on the opposite diagonal side of the piece must be unoccupied. Once a piece has been jumped, it is removed from the game. If another jump is available after a piece has been removed, the player that captured the first piece must jump the next available piece. If a player moves their piece all the way to the opposite side of the board, that piece becomes a king. Place another piece of the same color on top of it to signify that it is a king. Kings can move forwards or backwards, but must stay on the same color as the rest of the pieces. The game is over when a player wins by removing all of their opponent’s pieces or making it impossible for their opponent to legally move a piece. If you want to learn more, like how to block your opponent's moves, keep reading!
Reader Success Stories
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"The whole thing was a nice refresher, as it has been such a very long time since I've played. Now I'm trying to teach my little one, and I didn't realize how much I had forgotten, so it was a nice refresher course. Thank you, greatly appreciated!"..." more







