This article was co-authored by wikiHow staff writer, Eric McClure. Eric McClure is an editing fellow at wikiHow where he has been editing, researching, and creating content since 2019. A former educator and poet, his work has appeared in Carcinogenic Poetry, Shot Glass Journal, Prairie Margins, and The Rusty Nail. His digital chapbook, The Internet, was also published in TL;DR Magazine. He was the winner of the Paul Carroll award for outstanding achievement in creative writing in 2014, and he was a featured reader at the Poetry Foundation’s Open Door Reading Series in 2015. Eric holds a BA in English from the University of Illinois at Chicago, and an MEd in secondary education from DePaul University.
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Ever notice that every major fighting game kind of has the same 10-20 types of characters? There’s a shirtless buff dude who can do anything, a super fast (usually half-dressed) woman who does tons of damage but can’t block, big beefy mutants that soak up tons of damage, and so on. These are byproducts of the major fighting game archetypes! In this article, we’ll break down the major archetypes, cover the pros and cons of each, and provide useful examples.
Types of Characters in Fighting Games
- All-rounder: Jack of all trades characters who can win multiple ways.
- Shoto: A classic style defined by three specific abilities.
- Pixie: Fast characters who create difficult defensive choices for opponents.
- Set play: Lockout characters who aim to perform a combo over and over again.
- Glass cannon: Strong offensive characters with very little defense.
Steps
Expert Q&A
Video
Tips
References
- ↑ https://glossary.infil.net/?t=All-Rounder
- ↑ https://www.youtube.com/watch?v=1cInhnlKkbI&t=223s
- ↑ https://glossary.infil.net/?t=Shoto
- ↑ https://glossary.infil.net/?t=Pixie
- ↑ https://glossary.infil.net/?t=Set+Play
- ↑ https://glossary.infil.net/?t=Glass+Cannon
- ↑ https://streetfighter.fandom.com/wiki/Grappler
- ↑ https://dashfight.com/news/exploring-fighting-games-character-archetypes-dashfight-2651
- ↑ https://www.thegamer.com/fighting-games-best-puppet-characters/
- ↑ https://dashfight.com/news/exploring-fighting-games-character-archetypes-dashfight-2651
- ↑ https://glossary.infil.net/?t=Stance
- ↑ https://gamerant.com/iconic-character-archetypes-fighting-games/
- ↑ https://medium.com/@madkingmick/guilty-gear-strive-goldlewis-dickinson-fgc-early-impressions-e818eebd9069
- ↑ https://supersmashbros.fandom.com/wiki/Character_Archetypes
- ↑ https://glossary.infil.net/?t=Zoner
- ↑ https://the-fighting-game-of-everything.fandom.com/wiki/Category:Trap_Fighters
- ↑ https://smashlabs.design.blog/2020/05/03/archetype-triangle/
- ↑ https://glossary.infil.net/?t=Footsies




















